LATEST RELEASE
01 / KEEP YOUR FOOTINGKeep your footing.
More reliable controls during delayed updates, faster recovery from connection congestion, and fewer recurring rendering hitches. This release also adds an optional Minimum graphics mode for modest machines.
01 Controls that keep up
- Fixed a delay-related bug that could leave you stuck at spawn, unable to equip a sword, or repeatedly pulled backward. New controls stay current even when older arena updates are still arriving.
- Returning after a long pause now sends your current movement instead of building a backlog of old movement commands. Queued actions keep their order.
- A delayed stream of arena updates can keep advancing your character's view instead of leaving it permanently stuck waiting to catch up.
02 A fresher view of the fight
- Improved update delivery on congested connections to reduce stale arena updates piling up and improve recovery when bandwidth or latency changes.
- Partially received updates have longer to finish on high-latency connections, reducing stalls while the connection warms up.
- Other fighters catch up promptly when current updates resume, instead of remaining several seconds behind.
- Incoming updates can continue decoding while the previous update is applied, reducing unnecessary delays on slower machines.
03 Less work on modest machines
- Added an optional Minimum display setting with simpler materials and fewer visual effects for players who need a lighter graphics mode.
- Auto display mode now responds to recurring expensive rendering hitches even when average performance stays above 30 FPS.
- Reduced rendering work when fighters change appearance or status, and reduced allocations in the full-physics prediction renderer.
- Saving recent freeze history does less work, reducing the overhead of collecting the reports that help us investigate a stall.
- Performance reports now include graphics timing where supported and brief resolution comparisons to help investigate rendering slowdowns.