Back in the fight.
Fewer connection freezes, steadier movement, faster camera checks and more reliable play totals. This release also improves replay, touch controls, game loading, account recovery and the reports that help us track down a freeze.
01 Fewer connection freezes
- Fixed an intermittent connection stall that could freeze the arena while chat, menus and rendering kept working. Game updates no longer lose pieces to an overly short send deadline during temporary congestion.
- Completed game updates are acknowledged on the reliable connection, with the newest acknowledgement retained through temporary congestion.
- Game update delivery now adapts to changing latency instead of remaining slowed by an outdated connection measurement.
- Reduced bot disconnects caused by delayed updates or temporary connection congestion.
02 Steadier movement, lighter camera work
- Fixed a movement correction that could repeatedly pull your character backward on delayed connections. Late or out-of-order game updates no longer rewind your predicted movement.
- Your character now reacts to fixed walls, corners and ceilings immediately, reducing the visible clipping and snap-back that could happen while waiting for the server.
- Camera obstruction checks do less work around the arena, while still following moving obstacles and passing through objects that no longer block the view.
- Walking on a tilted moving platform follows its surface between server updates. Climbing prediction releases a truss when you move beyond its reach.
03 Play, replay and return
- Death replays keep a stable timeline while the live match continues. New game updates no longer shift the clip underneath you.
- Respawning during a replay restores your controls, and a delayed recap from an earlier life no longer changes the current replay.
- Holding jump counts as activity, preventing idle kicks while you are still playing.
- Confirming Reset keeps the command queued after the menu closes. Double tapping the inventory bar on touch devices no longer asks the browser to zoom.
- Display shaders load before play. A failed game module offers a reload instead of leaving the loading screen or display stuck.
- The lobby's total play count preserves confirmed joins through temporary database failures and server restarts, without counting a retried save twice.
04 Better freeze reports
- Send client report includes a more detailed timeline to help distinguish connection, game-update and rendering stalls, with evidence from before and after a freeze. Recent freeze history survives a reload in the same tab.
- Freeze reports now distinguish a delayed diagnostic check from an actual pause in rendered frames, avoiding false freeze labels when the game kept drawing normally.
- Fixed a report-validation mismatch that could reject reports containing current display settings. Diagnostics stay on your device until you choose to send them.
05 Getting into the game
- Creating a Shedletsky account can continue during a temporary username-review outage, using the same built-in username rules instead of leaving signup blocked or waiting indefinitely.
06 Accounts and sign-out
- Signing out ends old game sessions without blocking the account or clearing leaderboard history. A fresh sign-in remains valid if an older sign-out update arrives late.
- Account restrictions and deletions retry their game updates after an outage, so an unavailable game service does not hold up account changes on the site.