schoolcomput2233
Trophy showcase
SFOTH · Secret
Stone’s Throw
Unlocked Oct 12, 2026
Score a credited knockout within five seconds of Touchstone travel.
Teleport. Swing. Try to look like that was planned.
SFOTH · Secret
One HP Wonder
Unlocked Oct 12, 2026
Reach 1 HP or less and stay alive for 10 seconds.
Please don't sneeze.
SFOTH · Secret
Happy Camper
Unlocked Oct 12, 2026
Score a credited knockout with the victim within four studs of a paired gate exit.
The exit was right there. So was the sword.
Sword Fights on the Heights IV
Blades
Career record
- Credited KOs
- 261
- Deaths
- 338
- Overall K/D
- 0.77
- Lives played
- 372
- Arena time
- 5h 23m
| Opponent | KOs | Deaths | K/D |
|---|---|---|---|
| Humans | 192 | 122 | 1.57 |
| Level I | 22 | 12 | 1.83 |
| Level II | 17 | 19 | 0.89 |
| Level III | 13 | 23 | 0.57 |
| Level IV | 5 | 15 | 0.33 |
| Level V | 9 | 25 | 0.36 |
| Level VI | 3 | 2 | 1.50 |
Other deaths: 120 (no credited opponent).
Lives and arena time update when a life ends. Older results may lack life and blade details.
Next on the Heights
Career rating reflects your KO/death record and can rise or fall. Board levels reflect your position relative to bot tiers.
A combat result is a credited KO or death. Boards reset on Pacific days, Monday weeks, and calendar months.
Recent lives
Last 10 · newest first0 KOsLeft arena 21s
Left arena after 21s in the arena.
3 KOsReset 2m 59s
Reset after 2m 59s in the arena.
0 KOsFell 43s
Fell after 43s in the arena.
0 KOsCombat 4s
Combat after 4s in the arena.
Credited opponent: Level I bot
2 KOsPoison 1m 20s
Poison after 1m 20s in the arena.
Credited opponent: Level V bot
0 KOsFell 6s
Fell after 6s in the arena.
0 KOsFell 6s
Fell after 6s in the arena.
3 KOsCombat 2m 36s
Combat after 2m 36s in the arena.
Credited opponent: Level V bot
4 KOsCombat 2m 13s
Combat after 2m 13s in the arena.
1 KOsCombat 20s
Combat after 20s in the arena.
Credited opponent: Level II bot
Rivalries
Compare profilesAchievement collection
17 / 42unlocked
13 secret achievements remain undiscovered.
Select a badge to see its artwork and award details.
First Blood
Awarded for
Score your first credited knockout.
Okay, now it's a sword fight.
Giant Slayer
Awarded for
Knock out a level V bot.
V is for very overconfident.
Five Alive
Awarded for
Score five credited knockouts in one life.
Five KOs, one life, absolutely no plan.
Stone’s Throw
Awarded for
Score a credited knockout within five seconds of Touchstone travel.
Teleport. Swing. Try to look like that was planned.
Gone With the Wind
Awarded for
Score a credited fall knockout with Windforce.
He's probably still falling.
One HP Wonder
Awarded for
Reach 1 HP or less and stay alive for 10 seconds.
Please don't sneeze.
Happy Camper
Awarded for
Score a credited knockout with the victim within four studs of a paired gate exit.
The exit was right there. So was the sword.
Out of the Shadows
Awarded for
Reveal a Shadow Sphere-cloaked opponent with your Illumina.
Nice invisibility. Shame about the sparkles.
Firebreak
Awarded for
Block a charged IceDagger freeze with an equipped Firebrand.
Firebrand says no.
Fully Armored
Awarded for
Reach 200/200 health with BattleArmor.
200 health. Still no protection from falling.
Back to Basics
Awarded for
Defeat a level V bot with your starting Sword before picking up another item.
Turns out the free sword works fine.
Last Second
Awarded for
Block a melee hit that would have knocked you out with ShieldSphere.
I meant to block that. Mostly.
Fus Ro Dah
Awarded for
Score two distinct Windforce fall knockouts within ten seconds.
The first fall was funny. The second was science.
Gotta Go Fast
Awarded for
Travel 300 horizontal studs within four seconds of starting an Illumina lunge, without travel assistance.
I think I outran the sound effect.
Double K.O.
Awarded for
Trade direct knockouts with another player in the same simulation tick.
I got you! Wait.
Looting III
Awarded for
In one life, collect death loot from three distinct other players.
They weren't using it anymore.
The Green Dream
Awarded for
Deal 250 Venomshank poison damage to opponents in one room session.
The green numbers are supposed to do that.
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