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<channel>
	<title>Shedletsky&#039;s Random Bits &#187; Wikipedia</title>
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		<title>Small World</title>
		<link>http://shedletsky.com/blog/small-world</link>
		<comments>http://shedletsky.com/blog/small-world#comments</comments>
		<pubDate>Thu, 31 Dec 2009 16:47:52 +0000</pubDate>
		<dc:creator>shedletsky</dc:creator>
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		<category><![CDATA[art]]></category>
		<category><![CDATA[board games]]></category>
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		<category><![CDATA[cosmic encounter]]></category>
		<category><![CDATA[dominion]]></category>
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		<description><![CDATA[I gave my sister a copy of Small World for Christmas. For those who are not aware, I am pretty serious about my board games. If you are interested in game design, as I am, there’s often a lot more meat in a board game than in a computer game. So yeah. I guess you <a href="http://shedletsky.com/blog/small-world"><b>...More</b></a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.lesjeuxdecksanddice.ca/Quickstart/ImageLib/smallworld.jpg" alt="" /></p>
<p>I gave my sister a copy of <a href="http://www.boardgamegeek.com/boardgame/40692/small-world">Small World</a> for Christmas. For those who are not aware, I am pretty serious about my board games. If you are interested in game design, as I am, there’s often a lot more meat in a board game than in a computer game. So yeah. I guess you could call this “research”.</p>
<p>Premise of the game:</p>
<p>Someone took the “Rise and Fall” Civ 4 mod and made it a board game. In “Rise and Fall”, you control a civ during it’s golden age, then you cycle to controlling a new one. You often end up sacking the civs you have built up in the past.</p>
<p>So the real genius in this game is threefold:</p>
<p>First, the civilizations you play each game are randomly generated from a stack of “adjective” tiles and a stack of “race” tiles. Like so:</p>
<p><img src="http://shedletsky.com/blog/wp-content/uploads/HLIC/7c6dcc9c065d5f1dbdf301ef86a45e7e.jpg" alt="" /></p>
<p>The adjectives and races each have their own special powers, so when you combine them, you get a ton of replayability. It’s like <a href="http://en.wikipedia.org/wiki/Cosmic_Encounter">Cosmic Encounter</a> when you play with more than one alien power at a time.</p>
<p>Second, these adj/race combos are sorted in a priority order, so that each player effectively “bids” on the combo that they want. To skip over a combo in the order, you need to place 1 VP on it. Unloved combos accumulate VPs until someone snatches it up.</p>
<p>Third, unlike “Rise and Fall”, the player is in control of when to put their race into decline and pick up a new one. Picking up a new race is nice, because new races come with a vital stack of tokens, which allows you to do more on your turn. Old races tire and eventually run out of tokens, but you score points for every territory they hold. Choosing when to throw in the towel with your current race is often a difficult decision.</p>
<p>In any case, Small World is fun, and if you like to play board games you should pick up a copy. It’s the best new game I’ve played since <a href="http://www.boardgamegeek.com/boardgame/36218/dominion">Dominion</a>.</p>
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		<title>Choose Your Own Adventure: Greatest Achievement in the Genre</title>
		<link>http://shedletsky.com/blog/choose-your-own-adventure-greatest-achievement-in-the-genre</link>
		<comments>http://shedletsky.com/blog/choose-your-own-adventure-greatest-achievement-in-the-genre#comments</comments>
		<pubDate>Tue, 29 Dec 2009 03:30:40 +0000</pubDate>
		<dc:creator>shedletsky</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[Bookstore]]></category>
		<category><![CDATA[Christmas Letter]]></category>
		<category><![CDATA[Collective]]></category>
		<category><![CDATA[Colossal Cave]]></category>
		<category><![CDATA[Constraints]]></category>
		<category><![CDATA[Curiosity]]></category>
		<category><![CDATA[Easter Egg]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Greatest Achievement]]></category>
		<category><![CDATA[Intelligent Life]]></category>
		<category><![CDATA[Maze]]></category>
		<category><![CDATA[Narrative Structure]]></category>
		<category><![CDATA[Page Illustration]]></category>
		<category><![CDATA[Spacecraft]]></category>
		<category><![CDATA[Theme Park]]></category>
		<category><![CDATA[Ufo]]></category>
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		<guid isPermaLink="false">http://shedletsky.com/blog/?p=389</guid>
		<description><![CDATA[You are in a maze of twisty little passages, all alike… Remember these? Recently they have been reprinted. I saw a bunch in a bookstore two months ago. I wrote this year’s annual Christmas letter in the format of a CYOA book (actually more like a printed copy of Colossal Cave). After reading it, my <a href="http://shedletsky.com/blog/choose-your-own-adventure-greatest-achievement-in-the-genre"><b>...More</b></a>]]></description>
			<content:encoded><![CDATA[<p><em>You are in a maze of twisty little passages, all alike…</em></p>
<p>Remember these? Recently they have been reprinted. I saw a bunch in a bookstore two months ago.</p>
<p><a href="http://shedletsky.com/blog/wp-content/uploads/2009/12/image1.png"><img style="display: inline" title="image" alt="image" src="http://shedletsky.com/blog/wp-content/uploads/2009/12/image_thumb.png" width="640" height="1040" /></a> </p>
<p>I wrote this year’s annual Christmas letter in the format of a CYOA book (actually more like a printed copy of <a href="http://en.wikipedia.org/wiki/Colossal_Cave_Adventure">Colossal Cave</a>). After reading it, my friend Doug (of the <a href="http://www.copenhagengamecollective.com/blog/">CPH Gaming Collective</a>) pointed me towards a <strong><a href="http://samizdat.cc/cyoa/">*<strong>great</strong>* article on the narrative structure of the CYOA books</a></strong>.</p>
<p>The conclusion of the article discusses one very interesting CYOA ending in a specific book – Inside UFO 54-40. The winning ending is unique in that it is <em>disconnected</em> from the narrative graph. There is no series of choices you can make to get to that ending. You can only “win” by “cheating”.</p>
<blockquote><p>In the story, your concord flight is interrupted when you are beamed aboard a nearby <a href="http://s3.amazonaws.com/cyoa/img/etc/schematic-54-40.jpg">spacecraft</a> trolling the universe for intelligent life. Once aboard you discover your new captors, the U-TY, are interested in keeping you around only to the extent that you can help them find Ultima, the ‘planet of paradise’. The planet’s location is cloaked in mystery and you are only told that it’s a place that cannot be reached ‘by making a choice or following directions’. However this is all foreshadowing for when the reader finally becomes frustrated in the apparently impossible quest and begins flipping through the book hunting for that ending. In fact not choosing <em>is</em> the only way to reach Ultima.</p>
<p>This ending was not just an <a href="http://en.wikipedia.org/wiki/Easter_egg_(media)">easter egg</a> for the obsessive reader who didn’t mind skimming every page looking for telltale words. Instead it’s hard to miss in even a casual riffling. A two-page illustration showing what could only be paradise (or perhaps a theme park) leaps out as the only spread in the book without any text. Flipping to the page before brings you to 101, where you discover that your curiosity has been rewarded. You have found the planet, not by following the constraints of the system, but by going <a href="http://www.urbandictionary.com/define.php?term=Kobayashi%20Maru">outside</a> of them – a fitting moral to the story and an encouraging reminder that any game should be a starting point for the imagination, not the end.</p>
</blockquote>
<p><img alt="" src="http://shedletsky.com/blog/wp-content/uploads/HLIC/6aaee18d3aad7f7d399438ab949b1279.jpg" /></p>
<p><img alt="" src="http://shedletsky.com/blog/wp-content/uploads/HLIC/b4db8d747a0a0397e0bf020e0e13ddfb.jpg" /></p>
<p><img alt="" src="http://shedletsky.com/blog/wp-content/uploads/HLIC/f1874e3ae74cfd2ebec430d122903ea4.jpg" /></p>
<p>This is a beautiful gem. By far the most interesting ending in any CYOA book, it is significant exactly because it recants the basis of the whole medium! Free will triumphs over destiny. And yet, at the same time, you are still choosing your own adventure. This is, in my opinion, the greatest achievement in the genre.</p>
<p>It’s unusual too – for one of the most fascinating example of an element of a medium to be so deliciously self-annihilating. I can’t really think of another case where it happens.</p>
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		<item>
		<title>Galatea 2.2</title>
		<link>http://shedletsky.com/blog/galatea-2-2</link>
		<comments>http://shedletsky.com/blog/galatea-2-2#comments</comments>
		<pubDate>Sun, 29 Nov 2009 05:39:03 +0000</pubDate>
		<dc:creator>shedletsky</dc:creator>
				<category><![CDATA[quotes]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Wikipedia]]></category>

		<guid isPermaLink="false">http://shedletsky.com/blog/?p=377</guid>
		<description><![CDATA[“I remember my youth and the feeling that will never come back any more – the feeling that I could last for ever, outlast the sea, the earth, and all men.” It’s not as brilliant as Godel, Escher, Bach. But Richard Powers does have his moments.]]></description>
			<content:encoded><![CDATA[<blockquote><p>“I remember my youth and the feeling that will never come back any more – the feeling that I could last for ever, outlast the sea, the earth, and all men.”</p>
</blockquote>
<p>It’s not as brilliant as <a href="http://en.wikipedia.org/wiki/G%C3%B6del,_Escher,_Bach">Godel, Escher, Bach</a>. But <a href="http://en.wikipedia.org/wiki/Galatea_2.2">Richard Powers</a> does have his moments.</p>
]]></content:encoded>
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		<title>Demons Begone!</title>
		<link>http://shedletsky.com/blog/demons-begone</link>
		<comments>http://shedletsky.com/blog/demons-begone#comments</comments>
		<pubDate>Mon, 06 Oct 2008 05:33:00 +0000</pubDate>
		<dc:creator>shedletsky</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[Clashes]]></category>
		<category><![CDATA[Colonial Massachusetts]]></category>
		<category><![CDATA[Colonists]]></category>
		<category><![CDATA[Colony Of Massachusetts]]></category>
		<category><![CDATA[Deceit]]></category>
		<category><![CDATA[Douglas Wilson]]></category>
		<category><![CDATA[Economic Prospects]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Hysteria]]></category>
		<category><![CDATA[Innocent Souls]]></category>
		<category><![CDATA[mafia]]></category>
		<category><![CDATA[Mafia Game]]></category>
		<category><![CDATA[Mannerisms]]></category>
		<category><![CDATA[Minigame]]></category>
		<category><![CDATA[Natives]]></category>
		<category><![CDATA[Salem Town]]></category>
		<category><![CDATA[Salem Witch Hunt]]></category>
		<category><![CDATA[Sanctity]]></category>
		<category><![CDATA[Third Generation]]></category>
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		<category><![CDATA[William And Mary]]></category>
		<category><![CDATA[Witchcraft]]></category>

		<guid isPermaLink="false">http://www.shedletsky.com/blog/?p=375</guid>
		<description><![CDATA[Just won a 16 player online mafia game as the Demon, proving that when it comes to lies, deceit, and treachery, I&#8217;m your man! Mafia is an interesting game because it is all about tricking likely facts from a chaotic morass of information. Maybe it&#8217;s possible to play purely by &#8220;reading&#8221; people&#8217;s speech and mannerisms. <a href="http://shedletsky.com/blog/demons-begone"><b>...More</b></a>]]></description>
			<content:encoded><![CDATA[<p>Just won a 16 player online mafia game as the Demon, proving that when it comes to lies, deceit, and treachery, I&#8217;m your man!</p>
<p>Mafia is an interesting game because it is all about tricking likely facts from a chaotic morass of information. Maybe it&#8217;s possible to play purely by &#8220;reading&#8221; people&#8217;s speech and mannerisms. However, all the best players I know start with an absolutely terrible (basically random) read of the situation and then are able to slowly refine it over several turns. The ability to remain skeptical, I think, is very valuable in this game.</p>
<p>Since we were playing with so many people this time, Doug introduced a secret &#8220;minigame&#8221; of 4 people who appeared in town on the beginning of the 3rd day. By and large I think this was a successful addition. People feel much more involved when they are 1 in 4 vs. 1 in 13.</p>
<p>- &#8211; -</p>
<p>Salem Witch Hunt Mafia!<br />
“She’s a witch! Burn her!” &#8211; OR &#8211; “The devil made me do it!”<br />
Game designed by John Shedletsky &amp; Douglas Wilson</p>
<p><strong>Introduction</strong></p>
<p><img src="http://shedletsky.com/blog/wp-content/uploads/HLIC/8cade8e76d82b3bf9facd789f129f267.jpg" alt="Image" /></p>
<p>Historical info: <a href="http://en.wikipedia.org/wiki/Salem_witch_hunt">http://en.wikipedia.org/wiki/Salem_witch_hunt</a></p>
<p>The year is 1692. The place is Salem Town, an important New World seaport in the great colony of Massachusetts. King William and Mary have just ascended to the throne, and despite continued clashes with the Natives, economic prospects are strong. Many of you are second or third generation Puritan colonists. Others have arrived from England, hoping to carry out God&#8217;s will in a new land. Others still are here to start a new life.</p>
<p>But in the shadows of colonial Massachusetts, something more sinister is lurking. Some of you, twisted by the Devil or simply intoxicated by the lure of the dark arts, have turned to witchcraft. Increasingly victimized by your cruel magic, the god-fearing citizens of Salem Town have been gripped by fear and hysteria. Worse yet, the chaos has spawned an even darker force &#8211; a Demon itself, capable of manipulating innocent souls.</p>
<p>As servants of His will, it is up to you, the citizens, to defend the sanctity of the town. Lynch the witches and exorcise the Demon. The only justice is divine retribution in the name of the Lord Himself!</p>
<p><strong>Online Mafia</strong></p>
<p>For those of you who have never played online Mafia, it works like this: each “day” is an actual day. The game is played over the course of a week via this forum. Players post whenever they feel like over the course of the day. Players are expected to post at least a few times per day, but you don&#8217;t have to devote your entire life to the game or anything!</p>
<p>Each day will consist of a 5.5 hour period (10am to 3:30pm California time, or 7pm to 12:30am Denmark time). The last half-hour is the official voting period. In the case of a tie, a special rule system will be used to automatically dictate who is actually lynched (see below).</p>
<p>The results are announced at the end of the day, and then players who take night actions communicate their decisions (in their own special sub-forum) before 9am PST (or 6pm Europe time) the next day. The Mafia and dead will each be given their own discussion forums.</p>
<p>Note that online mafia allows for a number of key new features. First, players have anonymous identities. Second, one player can control multiple people, or one person can be controlled by multiple players!<br />
<strong> </strong></p>
<p><strong>The Basics</strong></p>
<p>After a lovely muse-inspired day-hike on Angel Island, many hours of heated debate, and numerous revisions, we’ve arrived at what we believe to be a novel set of rules guaranteed to entertain even the most jaded Mafia connoisseur!<br />
13 players<br />
3 Witches (Mafia)<br />
1 Demon<br />
9 Townspeople (Citizens)</p>
<p><strong>Win Scenarios </strong></p>
<p><strong> </strong></p>
<p>Citizens win. All witches and Demon dead. In very rare cases I may end the game early if it&#8217;s clear that the Demon can no longer win.<br />
Mafia wins. Demon is gone and there are enough witches to guarantee a win (this is usually when the Mafia reaches 50% of the total population, but there are some edge cases in which such a game is still winnable for the citizens)<br />
Demon wins. No longer any possible way to corner or kill the Demon.<br />
Extra rule: if there have been no deaths or kills for three days, the Demon wins. Or, if the Demon has already been killed, the Citizens win.</p>
<p><strong>The Demon</strong></p>
<p>Consider for a moment, if you will, how awesome a game is if “the devil made me do it!” becomes a viable defense!</p>
<p>The Demon is a third-party role whose sole aim is survival. If the game ends with the Demon still in play, everyone else loses! Unlike all other players, the Demon is incorporeal. That is, they don’t have their own avatar. Every night the Demon possesses a player – during the next day the Demon gets forum access to post as that player, while the possessed victim is denied access to post.</p>
<p>The Demon does not find out the true role of their target. As such, the Demon cannot use the power of that player (e.g. can&#8217;t call a Trial-By-Fire) during the day. However, all players can use their special night power even if they were possessed the previous day or will be possessed the following day (the Demon spends its night roaming the earth in search of a new victim. But an exorcism still works because there are traces of the Demon in the recently possessed body).</p>
<p>The first day starts with no Demon possession (Demon watches, but can’t post).<br />
Every night, the Demon chooses two targets to possess &#8211; a first choice, and a backup choice. The Demon cannot possess the same player twice in a row (although they can return to the target later). There are a number of other players who cannot be possessed: the Pious Soul, any player who is killed that same night, and any player who is blessed by the Priest that same night. Note that if a player is saved by the Doctor, they are still a valid possession target. If both of the Demon&#8217;s choices are resistant to possession, the Demon is cornered as is expunged (dies).</p>
<p>The Demon can also be expunged (die) in three other ways. First, the Exorcist can expunge the Demon during the night (a one time attempt). Second, the Demon is expunged if they try to possess a Hag who uses the Poison Mind Curse. Third, if a possessed player is put to a Trial-By-Fire, the Demon is expunged.<br />
If the Demon is ever expunged (killed), all players are informed.</p>
<p><strong>Townspeople</strong></p>
<p><strong>Doctor</strong></p>
<p>Like the traditional Doctor, saves one person at night. Can self-heal.</p>
<p><strong>Priest</strong></p>
<p>Chooses one player at night to bless. The blessed person cannot be possessed by the Demon for the next day. Cannot self-bless.</p>
<p><strong>Pious Soul </strong></p>
<p><strong> </strong></p>
<p>Cannot be possessed by the Demon</p>
<p><strong>Sinner</strong></p>
<p>Is told that they are the Pious Soul, but is really not</p>
<p><strong>Astrologer</strong></p>
<p>Once per game, can ask during the night for a list of certain info:<br />
• Is the Hag alive? What curses do they have left?<br />
• Is the Clone alive?<br />
• How many Witches (Mafia) are left?<br />
Note that the Astrologer is given this information privately.</p>
<p><strong>Zealot</strong></p>
<p>Once during the game, can call a Trial-By-Fire. Upon calling the trial (which the moderator will acknowledge to make official), the Zealot may give the accused player time to defend themselves. The Zealot can decide to let the player go, or light the match. But the Zealot must light the match before the official voting half-hour begins. If the match is lit, the accused player dies no matter what. The public then finds out if the player was a citizen or &amp;quo<br />
t;evil&#8221; (either Mafia or Demon). If the person was possessed by the Demon, the Demon is expunged (dies). Note that if the Zealot calls the trial, but then lets the accused player go, they cannot call another trial.</p>
<p><strong>Escape Artist</strong></p>
<p>If lynched or burned in a Trial-By-Fire, vanishes from play (does not get to read the forums), then gets to come back the day after next (assuming the game is still going). This is true even if the Escape Artist was possessed by the Demon. All players are informed after lynching that the Escape Artist escaped.</p>
<p><strong>Exorcist</strong></p>
<p>One time, during the night, can target one player. If that player was possessed the previous day, the Demon is expunged (dies). Note that the exorcism is private. Only the exorcist knows they used the action (unless they successfully catch the Demon).<br />
One regular (vanilla) citizen</p>
<p><strong>Witches</strong></p>
<p><strong>Hag</strong></p>
<p>Wields four curses (can use each once per game, and only one per night):<br />
• Self-esteem issues &#8211; Stops Doctor from a self-save during that night<br />
• Slow reflexes &#8211; Block escape artist power for one turn<br />
• Cripple &#8211; Targeted player loses all special powers relating to their role for the rest of the game<br />
• Poison Mind &#8211; Can only target self. Hag cannot vote next round. But if the Demon tries to possess the Hag, the Demon is expunged (dies).</p>
<p><strong>Warlock</strong></p>
<p>Controls two avatars (them and the Clone). If the Warlock dies, the Clone dies too.</p>
<p><strong>Clone</strong></p>
<p>Second avatar for the Warlock. If the Clone dies, the Warlock survives. Note that the Clone’s vote does not count!<br />
One regular (vanilla) witch<br />
Voting &amp; Tie-Breaking<br />
There is no official nomination process. People declare their official votes during the day, and can change these votes up until the very end of the day. The official &#8220;voting half-hour&#8221; at the end of the day is only relevant to the Zealot&#8217;s Trial-By-Fire (see above).</p>
<p>Ties are broken automatically based on which side is the “most pious.” The list below represents the hierarchy of townspeople and how pious they are. To figure out which side is most pious, the moderator will use the most pious townsperson who is one of the tied voting groups.</p>
<p>1. Pious Soul<br />
2. Priest<br />
3. Exorcist<br />
4. Zealot<br />
5. Doctor<br />
6. Astrologer<br />
7. Vanilla Citizen<br />
8. Escape Artist<br />
9. Sinner</p>
<p>Note that because of the Clone (whose vote does not count) and the Hag’s Poison Mind curse, sometimes a vote will be tied even if it doesn’t appear as such.</p>
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		<title>Cosmic Encounter</title>
		<link>http://shedletsky.com/blog/cosmic-encounter</link>
		<comments>http://shedletsky.com/blog/cosmic-encounter#comments</comments>
		<pubDate>Mon, 17 Jul 2006 04:00:39 +0000</pubDate>
		<dc:creator>shedletsky</dc:creator>
				<category><![CDATA[Oldblog]]></category>
		<category><![CDATA[cosmic encounter]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Wikipedia]]></category>

		<guid isPermaLink="false">http://shedletsky.com/jjshed/blog/?p=32</guid>
		<description><![CDATA[I lugged Cosmic Encounter around for all my college years and I finally got to play it on Friday with Brendan, Jo, Eric Sun, Carol, and Daniel. There&#8217;s a bit of a learning curve, so if we were going to do it again, I might take the Flares out of the deck. Still, I think <a href="http://shedletsky.com/blog/cosmic-encounter"><b>...More</b></a>]]></description>
			<content:encoded><![CDATA[<p><a name="BlogID369"></a>
<p><img src="pics/cosmic.jpg"></p>
<p>I lugged Cosmic Encounter around for all my college years and I finally got to play it on Friday with Brendan, Jo, Eric Sun, Carol, and Daniel. There&#8217;s a bit of a learning curve, so if we were going to do it again, I might take the Flares out of the deck. Still, I think everyone had fun.</p>
<p>Cosmic Encounter is similar to Settlers of Catan and is the spiritual ancestor of Magic: The Gathering. Everyone plays a different alien race trying to conquer the universe. The game is different every time since there are 40 different races and each has a unique power that alters the rules of the game.</p>
<p>We played the out-of-print Mayfair edition. Avalon Hill has put out a schlocky new version that is not the same.</p>
<p><a href="http://en.wikipedia.org/wiki/Cosmic_Encounter">Wikipedia</a></p>
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		<title>Burckhardt&#039;s Full Stop vs. Chaitin&#039;s Omega</title>
		<link>http://shedletsky.com/blog/burckhardts-full-stop-vs-chaitins-omega</link>
		<comments>http://shedletsky.com/blog/burckhardts-full-stop-vs-chaitins-omega#comments</comments>
		<pubDate>Fri, 07 Apr 2006 02:59:02 +0000</pubDate>
		<dc:creator>shedletsky</dc:creator>
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		<guid isPermaLink="false">http://shedletsky.com/jjshed/blog/?p=54</guid>
		<description><![CDATA[I haven&#8217;t updated my blog recently, and I have had this post from Spring Break sitting around on my computer unposted for about a week. I went home for Spring Break this year, instead of going to LA with Jo, in the hopes of making it to Delaware :-/ While home, I did get to <a href="http://shedletsky.com/blog/burckhardts-full-stop-vs-chaitins-omega"><b>...More</b></a>]]></description>
			<content:encoded><![CDATA[<p><a name="BlogID343"></a>
<p>I haven&#8217;t updated my blog recently, and I have had this post from Spring Break sitting around on my computer unposted for about a week. I went home for Spring Break this year, instead of going to LA with Jo, in the hopes of making it to Delaware :-/</p>
<p><font size="+2">W</font>hile home, I did get to the Aldrich museyroom, the flea market, and to Borders 4 times to read books in the store without paying for them (but while paying for very expensive coffee). Among the books I read for free was Gregory Chaitin&#8217;s <i>Meta Math!</i> I had actually grabbed three books to read while enjoying my coffee that day: <i>Meta Math!</i>, <i>Imaginary Beings</i>, and <i>Labyrinths</i> (the latter two by Jorges Luis Borges). I opened Chaitin&#8217;s book to the first real chapter, and lo, it commences with a quote from Borges. I suppose mathematicians are wont to quote Borges, as infinity, self-reference and incompleteness (of the complexity class sort) are some of his recurring themes. Still, what are the odds?</p>
<p><b><u>Full Stop</u></b></p>
<p><img src="pics/fullstop1.jpg"></p>
<p><img src="pics/fullstop2.jpg"></p>
<p><b>What it is:</b> A artist&#8217;s studio completely constructed in cardboard and ink. It took 8 months to construct.</p>
<p><b>Why it is awesome:</b> It&#8217;s like walking through a 3D virtual environment with everything rendered using surreal shader techniques.</p>
<p><b>Cons:</b> Flammable.</p>
<p><b><u>Chaitin&#8217;s Constant</u></b></p>
<p><img src="pics/binary.jpg"></p>
<p><b>What it is:</b> For all programs written in a specified language, Chaitin&#8217;s constant omega is defined as the probability that a particular program chosen at random will halt. For the universal Turing machine, the first 64 bits of omega are known. Omega = .00787499699&#8230; <a href="http://en.wikipedia.org/wiki/Chaitin's_constant">For more, see WikiPedia</a></p>
<p><b>Why it is awesome:</b> The astute will realize that determining omega to N bits is equivalent to solving the halting problem for all programs of length less than or equal to N. Therefore it is impossible, in the strongest sense of the word, to enumerate all the bits of omega. It is irreducibly complex. Chiatin claims that omega is evidence of randomness at the heart of mathematics, the philosophical implications of which are hotly debated.</p>
<p><b>Cons:</b> Requires a degree in CS to appreciate.</p>
<p>&#8212;</p>
<p><b>Victor: Full Stop</b></p>
<p>Full Stop is a complete experience. That omega exists is interesting, but one gets the idea that it is only a small piece of a much larger story.</p>
<p><b>Runner up: Extended Afternoon</b></p>
<p><img src="pics/extended.jpg"><br />The light rays are painted on.</p>
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		<title>Save the Hobo Staring Game From Oblivion!</title>
		<link>http://shedletsky.com/blog/save-the-hobo-staring-game-from-oblivion</link>
		<comments>http://shedletsky.com/blog/save-the-hobo-staring-game-from-oblivion#comments</comments>
		<pubDate>Mon, 23 Jan 2006 08:27:55 +0000</pubDate>
		<dc:creator>shedletsky</dc:creator>
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		<guid isPermaLink="false">http://shedletsky.com/jjshed/blog/?p=108</guid>
		<description><![CDATA[http://en.wikipedia.org/wiki/Wikipedia:Articles_for_deletion/Hobo_Staring_Game]]></description>
			<content:encoded><![CDATA[<p><a name="BlogID283"></a><a href="http://en.wikipedia.org/wiki/Wikipedia:Articles_for_deletion/Hobo_Staring_Game">http://en.wikipedia.org/wiki/Wikipedia:<br />Articles_for_deletion/Hobo_Staring_Game</a></p>
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		<title>i cant beleive  us4crificed youre dingityt and stil7 7ost</title>
		<link>http://shedletsky.com/blog/i-cant-beleive-us4crificed-youre-dingityt-and-stil7-7ost</link>
		<comments>http://shedletsky.com/blog/i-cant-beleive-us4crificed-youre-dingityt-and-stil7-7ost#comments</comments>
		<pubDate>Sat, 21 Jan 2006 12:08:09 +0000</pubDate>
		<dc:creator>shedletsky</dc:creator>
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		<guid isPermaLink="false">http://shedletsky.com/jjshed/blog/?p=112</guid>
		<description><![CDATA[about 18 of my deWdz and i rwentde a house in tahoe last weekend 4nd went on aski trip that joanan gracious7y roganized dou z~~~ it wa tot47ly sseet.. compI7ed ski trip photos/mov3iz form {john, c4n, doug}(still wa1ytimngg on airc) unlike previous yeasr, We rented a house that was colse tO th3 lake aNd oterdesirable <a href="http://shedletsky.com/blog/i-cant-beleive-us4crificed-youre-dingityt-and-stil7-7ost"><b>...More</b></a>]]></description>
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<p><font size="+2">a</font>bout 18 of my deWdz and i rwentde a house in tahoe last weekend 4nd went on aski trip that joanan gracious7y roganized dou z~~~ it wa tot47ly sseet..</p>
<p><b><a href="pics/skitrip2006.zip">compI7ed ski trip photos/mov3iz form {john, c4n, doug}<br />(still wa1ytimngg on airc)</a></b></p>
<p>unlike previous yeasr, We rented a house that was colse tO th3 lake aNd oterdesirable things such aa a cafe 4nd a place tO ren tskis.</p>
<p>THHe FIRST NIGHT THERE I DID TEHC 0OK,IMNG ANd MADE P3|\|NE ALFREDO WIYH PAN-SEARED SA7MON AND IT WAS DELICI0UZ~~~~~ most of the LAMWRZ coming now ahhve day jobs and ware not able to leaVe before 6pm and s mOst dOodz miss3d dinnar and did not show up until around mIdnight</p>
<p>satuday we went skiing at hEavenly and wiated in line to et our groip loig ttiX0rEts gro 45 minutez beacuz donners staff waz holding evertyhing up we sdtill got on the mountAin by ten &#8211; whiCh si by far the earleist 1 have eVer acheifed on as ki trip!!!!!!!!!!!!!!!!!1~~~~ iT ws snowing 4ll; d4y, which was a new Expereince since i ashd never gone skiing in the sn0w bEfore!!!!!!!!!!!!!!!!!1~~ LOLOLOLOLOLO aT first i htought it would be miswerable gbecuz teh sonw hrts yor face amndm eltz, so t3hre ssi no way to keep warm!!!!!!!!!!!!!!!!!!!!!!~~~~~ however, as we asCende te hm0unt4in it got cloder, to teh pont wh3re ur fAce \\\\////\\\\////as basically so cold that THe snow didn tmelt on it fromt hen On, the dayw az pretTy enhjoyable &#8211; tehre was gr* skIingg no account o fthe gresh sn0w however 4t teh end of the d4y we d1d et satuXOr ni long liens rfo the Lifts on account of hal fof t3hm b1eng colsed due to high w1nds we leftrfo ohme around 4, but got syUXCOr in hte parking lot ta heAbv3nly fo <b>2 hours</b>. !!!!!!!!!!!!!!!!!!!!~~ the,n as io was drivung joz car qitohut chains or 4-wheel fdroiv3 down a steep hill 0n teh way BaX0r, i losdt Control of teh car and wd spu ndown the ihll, llolollol~~ it would ahve been real7y stressfdul if i ahdnt been g01ng So Slowly and not managed to avodi the cars t theb ttom!!!!!!!!!!1</p>
<p>saturdya noGht tehrew as a aprty baX0r at the house when we f1nally got there!!!!!!!!!!!!!!!!!!!!!!!!!1~~ wampkarf had made us zll kasagne becuz she si aw3so/\/\e!!!!!!~~~ tehn she rtaughr us the WzaReZ Circve of d3Ath ,whIch i sa lOt mroe fun than it souNdz!!!!!!!!!!!!111~~~ I TAUGHTT EVERYONE HOW TO LPAY TEH HOOS TARING WWAREZ [<a href="http://en.wikipedia.org/wiki/Hobo_Staring_Game">W1KIPEDIA D3FINITION</a>]. !!!!!!!!!!1~ douring teh nifght henry unhrosed er caz teh undisputed Hobo starnig champion &#8211; but not withOut na unsuccessfuL first match whhich involved hjenry droOlingall ovar th3 floor (which si When wamplrer inTerejctd wwitj, i cant beleive u sacrifiuced your dognity and still lost).. ololoololololololo we also pl4yed a gr8 warez of kings (why only one!?!??!??!?!? ) a|\|d several crazy warez of mafia!!!!!!!111 OLOLOLO</p>
<p>BASICA7LY EVARYONE LEFT O NSUNDAY, aFTER WE D1D SOM3 LSEDDING 0N TEH B3ACH, LEAVE JUST ME, JO, JSMNIE, AN DmICHZAE7 (WHO ANNOUnCEDD THAT TH R GETtING NMRAREID!!!!!!!!!1~~~ olololool!!!!!!!!!!!!!!!!!!~~~~ ) we went to a tasty mexican p7ac efrp dinner, madE a fIr3 with t3h rest of the wood, and olayed texaz hodlem for five hours &#8211; which aws a vbary unlikeyl cativity, 1n my opinion!!!!!!!!!!!!!!!!!!!!!!!1~~~~~ </p>
<p><img src="pics/ski1.jpg"><br />handy ski r3ntal plzace!!!!!!!!!11~~~~~~~ OLOLOOLOLOLLOOL&#8230;. thin kwe need chains?????</p>
<p><img src="pics/ski2.jpg"><br />only o3ght of us ware 733t enoughh tO g oskinig</p>
<p><img src="pics/ski3.jpg"><br />ereM, ab0ut to sk ito certain doom in 4 blizz4rd</p>
<p><img src="pics/ski4.jpg"><br />doiougle</p>
<p><img src="pics/ski5.jpg"><br />tRIPLE SAMX0R~~~</p>
<p><img src="pics/ski6.jpg"><br />erc, losing teh hobo stariung warez</p>
<p><img src="pics/ski7.jpg"><br />h3nry, victoriouos~ haX0r The palnnet !!!!!!!!!!!!!!!!!!!!!!!!!11~~~ AHCK Y0UUUUUuU</p>
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		<title>&quot;I can&#039;t believe you sacrificed your dignity and still lost&quot;</title>
		<link>http://shedletsky.com/blog/i-cant-believe-you-sacrificed-your-dignity-and-still-lost</link>
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		<pubDate>Tue, 17 Jan 2006 09:22:29 +0000</pubDate>
		<dc:creator>shedletsky</dc:creator>
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		<guid isPermaLink="false">http://shedletsky.com/jjshed/blog/?p=113</guid>
		<description><![CDATA[About 18 of my friends and I rented a house in Tahoe last weekend and went on a ski trip that Joanna graciously organized for us. It was totally sweet. Compiled Ski Trip Photos/Movies from {John, Can, Doug} (still waiting on Eric) This zip file takes up a lot of space and will not be <a href="http://shedletsky.com/blog/i-cant-believe-you-sacrificed-your-dignity-and-still-lost"><b>...More</b></a>]]></description>
			<content:encoded><![CDATA[<p><a name="BlogID277"></a>
<p><font size="+2">A</font>bout 18 of my friends and I rented a house in Tahoe last weekend and went on a ski trip that Joanna graciously organized for us. It was totally sweet.</p>
<p><b><a href="pics/skitrip2006.zip">Compiled Ski Trip Photos/Movies from {John, Can, Doug} <br />(still waiting on Eric)</a></b></p>
<p>This zip file takes up a lot of space and will not be up forever</p>
<p>Unlike previous years, we rented a house that was close to the lake and other desirable things such as a cafe and a place to rent skis.</p>
<p>The first night there I did the cooking and made penne alfredo with pan-seared salmon and it was delicious. Most of the people coming now have day jobs and were not able to leave before 6pm and so most people missed dinner and did not show up until around midnight.</p>
<p>Saturday we went skiing at Heavenly and waited in line to get our group lift tickets for 45 minutes because Donner&#8217;s staff was holding everything up. We still got on the mountain by ten &#8211; which is by far the earliest I have ever achieved on a ski trip. It was snowing all day, which was a new experience since I had never gone skiing in the snow before. At first I thought it would be miserable because the snow hits your face and melts, so there is no way to keep warm. However, as we ascended the mountain it got colder, to the point where your face was basically so cold that the snow didn&#8217;t melt on it. From then on, the day was pretty enjoyable &#8211; there was great skiing on account of the fresh snow. However at the end of the day we did get stuck in long lines for the lifts on account of half of them being closed due to high winds. We left for home around 4, but got stuck in the parking lot at Heavenly for <b>2 hours</b>. Then, as I was driving Jo&#8217;s car without chains or 4-wheel drive down a steep hill on the way back, I lost control of the car and we spun down the hill. It would have been really stressful if I hadn&#8217;t been going so slowly and not managed to avoid the cars at the bottom.</p>
<p>Saturday night there was a party back at the house when we finally got there. Wampler had made us all lasagne because she is awesome. Then she taught us the game Circle of Death, which is a lot more fun than it sounds. I taught everyone how to play the Hobo Staring Game [<a href="http://en.wikipedia.org/wiki/Hobo_Staring_Game">Wikipedia definition</a>]. During the night Henry unhorsed Erc as the undisputed Hobo Staring champion &#8211; but not without an unsuccessful first match which involved Henry drooling all over the floor (which is when Wampler interjected with, &#8220;I can&#8217;t believe you sacrificed your dignity and still lost&#8221;). We also played a great game of Kings (why only one?) and several crazy games of mafia.</p>
<p>Basically everyone left on Sunday, after we did some sledding on the beach, leave just me, Jo, Jasmine, and Michael (who announced that they are getting married!) We went to a tasty Mexican place for dinner, made a fire with the rest of the wood, and played Texas Hold&#8217;em for five hours &#8211; which was a very unlikely activity, in my opinion.</p>
<p><img src="pics/ski1.jpg"><br />Handy ski rental place. Think we need chains?</p>
<p><img src="pics/ski2.jpg"><br />Only eight of us were cool enough to go skiing</p>
<p><img src="pics/ski3.jpg"><br />Erem, about to ski to Certain Doom in a blizzard</p>
<p><img src="pics/ski4.jpg"><br />Doougle.</p>
<p><img src="pics/ski5.jpg"><br />Triple Smack!</p>
<p><img src="pics/ski6.jpg"><br />Erc, losing the Hobo Staring Game</p>
<p><img src="pics/ski7.jpg"><br />Henry, victorious!!!</p>
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		<title>What a stupid idea</title>
		<link>http://shedletsky.com/blog/what-a-stupid-idea</link>
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		<pubDate>Fri, 16 Dec 2005 10:57:17 +0000</pubDate>
		<dc:creator>shedletsky</dc:creator>
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		<guid isPermaLink="false">http://shedletsky.com/jjshed/blog/?p=138</guid>
		<description><![CDATA[My CS147 Final is open laptop. No internet allowed. Given that the entire class is about common sense hidden behind technical-sounding made-up terms like &#8220;Participatory Design&#8221; or &#8220;Gulf of Execution&#8221;, the key to doing well is to determine the pre-image of the unless jargon in the domain of common sense. Enter massively indexed local fork <a href="http://shedletsky.com/blog/what-a-stupid-idea"><b>...More</b></a>]]></description>
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<p>My CS147 Final is open laptop. No internet allowed. Given that the entire class is about common sense hidden behind technical-sounding made-up terms like &#8220;Participatory Design&#8221; or &#8220;Gulf of Execution&#8221;, the key to doing well is to determine the pre-image of the unless jargon in the domain of common sense.</p>
<p>Enter massively indexed local fork of the entire /afs/ir/class/cs147 tree. Google Desktop + all class slides + all class readings + all buzzword-laden team writeups.</p>
<p>I&#8217;m working on installing a local copy of Wikipedia. &#8220;Downloading Wikipedia.zip&#8230; please insert disk 2 of 12,445,679,987 into drive A:&#8221;</p>
<p><img src="pics/stelarc.jpg"></p>
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