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Tag: .net

Listen to it HERE. Here is the text. Nicholas Was… Older than sin, and his beard could grow no whiter. He wanted to die. The dwarfish natives of the Arctic caverns did not speak his language, but conversed in their …More

Give me all your ore or die

September 22, 2010
Give me all your ore or die

I’ve recently been messing around with Jsettlers2, a java implementation of Settlers of Catan featuring AI players (it also allows network play, but I don’t really see the point in that. Most of the fun of Settlers is in the …More

Stolen from What’s Wrong With Turkey Most languages have this covered; there are functions that allow you to read or write dates and numbers appropriately for various cultures. In .NET, for example, it’s the difference between these two calls: int.Parse("32.768"); …More

Convolution Colonel

January 2, 2007

After wrestling with it for the past week, I’ve finally got a mostly functional random dungeon generator for my roguelike game Witherwyn. I hit several serious set backs (such as my algorithm predictably terminating only at infinity). The upside, is …More

Buglist Haiku

August 9, 2006

At most code shops, reports for known bugs are filed and kept in massive databases. At my job, known bugs are are scribbled on little cards and described using Haiku. I thought I would share my top 3. I Spatial …More

For those who have not heard of Euclidean Crisis… Euclidean Crisis is a realtime strategy game for the TabletPC. Uniquely, it is designed to be played using solely the tablet stylus and voice command. Euclidean Crisis casts players strategic commanders …More

DirectPain

March 30, 2006

[rant] This is making me very sad. Why was DirectDraw deprecated? Here’s the situation. I’m making a tile based game in C# using MDX and Direct3D. I’m trying to achieve real time framerates and having a dismal time at it. …More

Speaking of Google…

February 15, 2006

Also, someone at Robots.net posted about my auction. Cool!

Doors! Over the past couple of days I have added doors to Witherwyn. They can be opened, closed, and smashed in by right-clicking on them and using the handy context menu that pops up. Getting the bitmaps on the context …More

Witherwyn: Now with Shiny Things! v. 0.02 demonstrates: Simple melee combat, with Player vs. Monster and Monster vs. Monster Rudimentary inventory support More object-oriented map structure Reworked tile and entity management system Roguelikes are apparently notorious for the number of …More