Listen to it HERE. Here is the text. Nicholas Was… Older than sin, and his beard could grow no whiter. He wanted to die. The dwarfish natives of the Arctic caverns did not speak his language, but conversed in their …More
Tag: .net
Give me all your ore or die
I’ve recently been messing around with Jsettlers2, a java implementation of Settlers of Catan featuring AI players (it also allows network play, but I don’t really see the point in that. Most of the fun of Settlers is in the …More
I find this stuff incredibly boring.
Stolen from What’s Wrong With Turkey Most languages have this covered; there are functions that allow you to read or write dates and numbers appropriately for various cultures. In .NET, for example, it’s the difference between these two calls: int.Parse("32.768"); …More
Convolution Colonel
After wrestling with it for the past week, I’ve finally got a mostly functional random dungeon generator for my roguelike game Witherwyn. I hit several serious set backs (such as my algorithm predictably terminating only at infinity). The upside, is …More
Buglist Haiku
At most code shops, reports for known bugs are filed and kept in massive databases. At my job, known bugs are are scribbled on little cards and described using Haiku. I thought I would share my top 3. I Spatial …More
0xDECAFBAD: The Making of Euclidean Crisis
For those who have not heard of Euclidean Crisis… Euclidean Crisis is a realtime strategy game for the TabletPC. Uniquely, it is designed to be played using solely the tablet stylus and voice command. Euclidean Crisis casts players strategic commanders …More
DirectPain
[rant] This is making me very sad. Why was DirectDraw deprecated? Here’s the situation. I’m making a tile based game in C# using MDX and Direct3D. I’m trying to achieve real time framerates and having a dismal time at it. …More
All the doors I closed one time will open up again
Doors! Over the past couple of days I have added doors to Witherwyn. They can be opened, closed, and smashed in by right-clicking on them and using the handy context menu that pops up. Getting the bitmaps on the context …More
Witherwyn has Version Numbers…
Witherwyn: Now with Shiny Things! v. 0.02 demonstrates: Simple melee combat, with Player vs. Monster and Monster vs. Monster Rudimentary inventory support More object-oriented map structure Reworked tile and entity management system Roguelikes are apparently notorious for the number of …More


