After wrestling with it for the past week, I’ve finally got a mostly functional random dungeon generator for my roguelike game Witherwyn. I hit several serious set backs (such as my algorithm predictably terminating only at infinity). The upside, is …More
Tag: Google
Predictions for 2007…
After another round of acquisitions, including MySpace, Flickr, Yelp and Barry’s Totally Awesome Whitesnake Tribute Page, Google runs out of websites to buy. It decides accordingly to acquire itself for an unprecedented $10.4 billion in stock. “Google is the leader …More
Google Death Star Plans Leaked!!!
(00:16:53) Travis Sk: I work on the Google Death Star(00:16:54) Travis Sk: I mean(00:16:59) Travis Sk: I work on the Google Toolbar(00:17:00) Travis Sk: haha(00:17:20) Travis Sk: you heard nothing!
Gogo Hbridge!
JUICE!!! Due to the Google cache, the Hobo Staring Game yet lives to strive for legitimacy! * * * Played by American hobos since the invention of railroads brought the vagrants of the United States into frequent social contact, there …More
www.shedletsky.com
My Stanford webspace is going to expire in October at the latest, so I have migrated all my stuff to personal webhosting. More and more, I’ve become increasingly uneasy with using my real name online. My main concern is identity …More
0xDECAFBAD: The Making of Euclidean Crisis
For those who have not heard of Euclidean Crisis… Euclidean Crisis is a realtime strategy game for the TabletPC. Uniquely, it is designed to be played using solely the tablet stylus and voice command. Euclidean Crisis casts players strategic commanders …More
Death by Zombies Guaranteed!
…Braaaaains… I’ve been making some incremental improvements in Witherwyn, in between working on my BHO (a soul-sucking beast). First of all, death by zombies is now guaranteed! Did a fair amount of restructuring so that now all entities are loaded …More
private Item[] equipped = new Item[(int)Slot.NUM_SLOTS];
Spent some time this weekend working on Witherwyn’s inventory code and GUI. However, as soon as I started adding a lot of items to the game I decided that instead of hardcoding everything, I needed to load entity data in …More

