Small World

I gave my sister a copy of Small World for Christmas. For those who are not aware, I am pretty serious about my board games. If you are interested in game design, as I am, there’s often a lot more meat in a board game than in a computer game. So yeah. I guess you [...]

Choose Your Own Adventure: Greatest Achievement in the Genre

You are in a maze of twisty little passages, all alike…
Remember these? Recently they have been reprinted. I saw a bunch in a bookstore two months ago.

I wrote this year’s annual Christmas letter in the format of a CYOA book (actually more like a printed copy of Colossal Cave). After reading it, my friend [...]

Demons Begone!

Just won a 16 player online mafia game as the Demon, proving that when it comes to lies, deceit, and treachery, I’m your man!
Mafia is an interesting game because it is all about tricking likely facts from a chaotic morass of information. Maybe it’s possible to play purely by “reading” people’s speech and mannerisms. However, [...]

Game Developers Conference 2007

Last week was crazy. I spent most of it at GDC, the largest annual event in the videogame industry. As I mentioned in a previous post, I went to GDC to both compete in the Student Finalist Showcase (10 games out of 102 submitted made the cut; our game Euclidean Crisis was one of [...]

I'm going to GDC!

Euclidean Crisis took one of the 10 finalist spots at the IGF (Independent Games Festival) student game competition. There were 102 entries and we pwned at least 92 of them. Woot!
Another interesting stat is that out of the 10 finalists, the average amount of time spent on development was 7-8 months. Euclidean Crisis and Invalid [...]

Convolution Colonel

After wrestling with it for the past week, I’ve finally got a mostly functional random dungeon generator for my roguelike game Witherwyn. I hit several serious set backs (such as my algorithm predictably terminating only at infinity). The upside, is that the new algorithm produces topologically more interesting mazes than its rather naive predecessor.
Most roguelike [...]

Harbingers of the Hard Rapture

Ever so slowly, it is coming.
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Chess was once the pinnacle of geekdom, but then the artificial intelligence geeks got too smart for chess and turned to Go. Why Go?
The game is more than a thousand years older than chess, and the number of possible moves in a game of Go exceeds the number of atoms [...]

Rehoboth Beach, DE

I am in the midst of getting packed up and ready to fly back to CA tomorrow morning. This vacation has been very nice: I got to Seattle, Orcas Island, Rehoboth DE (that’s Delaware, fools), Gotham, and I was able to chillax in Brewster for a couple of days.
Our trip to the Delaware shore was [...]

Gogo Hbridge!

JUICE!!!
Due to the Google cache, the Hobo Staring Game yet lives to strive for legitimacy!
* * *
Played by American hobos since the invention of railroads brought the vagrants of the United States into frequent social contact, there grew a need for a non-violent way for one hobo to assert social rank over another. [...]

Buglist Haiku

At most code shops, reports for known bugs are filed and kept in massive databases.
At my job, known bugs are are scribbled on little cards and described using Haiku.
I thought I would share my top 3.
I
Spatial hash is fullfalling for eternityperformance not good
II
Damn profanity!Battlemaster’s mom complained.TODO: smite cuss words.
III
Oh! Please, server, pleaseReplicate and distributemy ValueInstance!
Some [...]