Small World

I gave my sister a copy of Small World for Christmas. For those who are not aware, I am pretty serious about my board games. If you are interested in game design, as I am, there’s often a lot more meat in a board game than in a computer game. So yeah. I guess you [...]

Gainfully Employed!

This was a great week on the job hunting front. Jo got a job offer from Volkswagen – they want her to work in the Palo Alto lab on hybrids, fuel cells, biodiesel, and other green stuff – which is pretty much exactly what she was looking to do. I accepted a job offer at [...]

The Trains are Gone

Long exposure of the gang car throwing up sparks
I am all caught up on my blog now (don’t miss the pictures from the bonfire below). I’m heading back to campus tomorrow. My dad and I packed up the trains today. Not much has been happening this past week – it’s been so long since I’ve [...]

One Week til Summer Time (w00t)

Which isn’t exactly an encouraging thought, given the mountain of stuff I need to do between now and then. I started knocking things off today, though. This morning I took the French SOPI, a silly oral proficiency exam given on a computer. I hate computerized tests, give me good old fashion pencil and paper any [...]

PhysX for Retards

AGEIA’s “PhysX” physics chip supposedly provides hardware accelerated physics for computer games (and ostensibly other applications). This is an interesting idea, as interactive physics are important for creating convincing virtual worlds. Even a bare-bones matrix math accelerator chip would be great for speeding up the heavy calculus that a physics engine has to deal with. [...]

3DS MAX

Hmm. This blogging thing is the kind of thing that I will be really obsessive about at first, and then completely lose interest in in two weeks. So expect a deluge of posts and then a vast silence.
Erc and I are working on making a 3d computer game with ninjas running around a medieval village [...]