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	<title>Shedletsky&#039;s Random Bits &#187; Collective</title>
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		<title>Choose Your Own Adventure: Greatest Achievement in the Genre</title>
		<link>http://shedletsky.com/blog/choose-your-own-adventure-greatest-achievement-in-the-genre</link>
		<comments>http://shedletsky.com/blog/choose-your-own-adventure-greatest-achievement-in-the-genre#comments</comments>
		<pubDate>Tue, 29 Dec 2009 03:30:40 +0000</pubDate>
		<dc:creator>shedletsky</dc:creator>
				<category><![CDATA[game design]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[books]]></category>
		<category><![CDATA[Bookstore]]></category>
		<category><![CDATA[Christmas Letter]]></category>
		<category><![CDATA[Collective]]></category>
		<category><![CDATA[Colossal Cave]]></category>
		<category><![CDATA[Constraints]]></category>
		<category><![CDATA[Curiosity]]></category>
		<category><![CDATA[Easter Egg]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[Greatest Achievement]]></category>
		<category><![CDATA[Intelligent Life]]></category>
		<category><![CDATA[Maze]]></category>
		<category><![CDATA[Narrative Structure]]></category>
		<category><![CDATA[Page Illustration]]></category>
		<category><![CDATA[Spacecraft]]></category>
		<category><![CDATA[Theme Park]]></category>
		<category><![CDATA[Ufo]]></category>
		<category><![CDATA[Wikipedia]]></category>

		<guid isPermaLink="false">http://shedletsky.com/blog/?p=389</guid>
		<description><![CDATA[You are in a maze of twisty little passages, all alike… Remember these? Recently they have been reprinted. I saw a bunch in a bookstore two months ago. I wrote this year’s annual Christmas letter in the format of a CYOA book (actually more like a printed copy of Colossal Cave). After reading it, my <a href="http://shedletsky.com/blog/choose-your-own-adventure-greatest-achievement-in-the-genre"><b>...More</b></a>]]></description>
			<content:encoded><![CDATA[<p><em>You are in a maze of twisty little passages, all alike…</em></p>
<p>Remember these? Recently they have been reprinted. I saw a bunch in a bookstore two months ago.</p>
<p><a href="http://shedletsky.com/blog/wp-content/uploads/2009/12/image1.png"><img style="display: inline" title="image" alt="image" src="http://shedletsky.com/blog/wp-content/uploads/2009/12/image_thumb.png" width="640" height="1040" /></a> </p>
<p>I wrote this year’s annual Christmas letter in the format of a CYOA book (actually more like a printed copy of <a href="http://en.wikipedia.org/wiki/Colossal_Cave_Adventure">Colossal Cave</a>). After reading it, my friend Doug (of the <a href="http://www.copenhagengamecollective.com/blog/">CPH Gaming Collective</a>) pointed me towards a <strong><a href="http://samizdat.cc/cyoa/">*<strong>great</strong>* article on the narrative structure of the CYOA books</a></strong>.</p>
<p>The conclusion of the article discusses one very interesting CYOA ending in a specific book – Inside UFO 54-40. The winning ending is unique in that it is <em>disconnected</em> from the narrative graph. There is no series of choices you can make to get to that ending. You can only “win” by “cheating”.</p>
<blockquote><p>In the story, your concord flight is interrupted when you are beamed aboard a nearby <a href="http://s3.amazonaws.com/cyoa/img/etc/schematic-54-40.jpg">spacecraft</a> trolling the universe for intelligent life. Once aboard you discover your new captors, the U-TY, are interested in keeping you around only to the extent that you can help them find Ultima, the ‘planet of paradise’. The planet’s location is cloaked in mystery and you are only told that it’s a place that cannot be reached ‘by making a choice or following directions’. However this is all foreshadowing for when the reader finally becomes frustrated in the apparently impossible quest and begins flipping through the book hunting for that ending. In fact not choosing <em>is</em> the only way to reach Ultima.</p>
<p>This ending was not just an <a href="http://en.wikipedia.org/wiki/Easter_egg_(media)">easter egg</a> for the obsessive reader who didn’t mind skimming every page looking for telltale words. Instead it’s hard to miss in even a casual riffling. A two-page illustration showing what could only be paradise (or perhaps a theme park) leaps out as the only spread in the book without any text. Flipping to the page before brings you to 101, where you discover that your curiosity has been rewarded. You have found the planet, not by following the constraints of the system, but by going <a href="http://www.urbandictionary.com/define.php?term=Kobayashi%20Maru">outside</a> of them – a fitting moral to the story and an encouraging reminder that any game should be a starting point for the imagination, not the end.</p>
</blockquote>
<p><img alt="" src="http://shedletsky.com/blog/wp-content/uploads/HLIC/6aaee18d3aad7f7d399438ab949b1279.jpg" /></p>
<p><img alt="" src="http://shedletsky.com/blog/wp-content/uploads/HLIC/b4db8d747a0a0397e0bf020e0e13ddfb.jpg" /></p>
<p><img alt="" src="http://shedletsky.com/blog/wp-content/uploads/HLIC/f1874e3ae74cfd2ebec430d122903ea4.jpg" /></p>
<p>This is a beautiful gem. By far the most interesting ending in any CYOA book, it is significant exactly because it recants the basis of the whole medium! Free will triumphs over destiny. And yet, at the same time, you are still choosing your own adventure. This is, in my opinion, the greatest achievement in the genre.</p>
<p>It’s unusual too – for one of the most fascinating example of an element of a medium to be so deliciously self-annihilating. I can’t really think of another case where it happens.</p>
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		<slash:comments>16</slash:comments>
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		<title>Daley Dose of Fun</title>
		<link>http://shedletsky.com/blog/daley-dose-of-fun</link>
		<comments>http://shedletsky.com/blog/daley-dose-of-fun#comments</comments>
		<pubDate>Wed, 28 Dec 2005 04:40:37 +0000</pubDate>
		<dc:creator>shedletsky</dc:creator>
				<category><![CDATA[Oldblog]]></category>
		<category><![CDATA[board games]]></category>
		<category><![CDATA[Collective]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://shedletsky.com/jjshed/blog/?p=128</guid>
		<description><![CDATA[Jo, in the back of Trent&#8217;s pickup truck My cousins and my aunt Kim (collectively the Daleys) came to visit us at the beach for two and a half days. Usually when the Daleys come over it means board games, cheesesteak, and a bonfire. This year was no different. Cheers! Trent pondering his next move <a href="http://shedletsky.com/blog/daley-dose-of-fun"><b>...More</b></a>]]></description>
			<content:encoded><![CDATA[<p><a name="BlogID264"></a>
<p><img src="pics/cousins1.jpg"><br />Jo, in the back of Trent&#8217;s pickup truck</p>
<p><font size="+2">M</font>y cousins and my aunt Kim (collectively the Daleys) came to visit us at the beach for two and a half days. Usually when the Daleys come over it means board games, cheesesteak, and a bonfire. This year was no different.</p>
<p><img src="pics/cousins2.jpg"><br />Cheers!</p>
<p><img src="pics/cousins3.jpg"><br />Trent pondering his next move</p>
<p><font size="+2">W</font>e played a couple of games of Starfarers of Catan, which I have come to think of as the little bastard brother of Settlers of Catan. I hear that several watch_your_back members {Brendan, Eric, Michael} have also been playing this game over break, which is the main reason why I mention it. The main problems with this game, as I see it are:</p>
<p>
<li>Lots of &#8220;inbetween time&#8221;. On average there is more time between strategic decisions in Starfarers, while you wait for your ships to finally get to where they are going.</li>
</p>
<p>
<li>Degenerate optimal strategy. The player who builds the most boosters first usually wins. This is worse than the ore problem in Settlers.</li>
</p>
<p>
<li>Too long. It usually obvious who is going to win within the first 45 minutes of play, but it has taken us up to 3 hours to actually finish a game.</li>
</p>
<p><img src="pics/cousins4.jpg"><br />My girlfriend is adorably cute</p>
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