
…Braaaaains…
I’ve been making some incremental improvements in Witherwyn, in between working on my BHO (a soul-sucking beast).
First of all, death by zombies is now guaranteed!
Did a fair amount of restructuring so that now all entities are loaded in from XML files, as per the original design. This makes adding/updating/changing content much easier.
Rewrote my Direct3D tilemap renderer. I was getting awful performance before (1.5 FPS when the whole 100×100 map was in view). Using batched textures and batched geometry I now get about 60 times that. Nice. This paves the way for real time lighting and animation effects.
Abstracted out the level generation code. It’s a work in progress, but already much better. The above screen shot of the Spooky Forest shows the results of the ForestLevelGenerator. Things will become more interesting as more entities are added to the game.
Witherwyn Google Count: about 70