
if(Opponent.Fix == Fix.Sucker) e = new HoldemAction(Actions.ALLIN);
On Wednesday Mike convinced me that it could be fun to write a program to play poker. I am writing a poker table program that allows different poker AIs to be plugged into it and play against each other. I’ve made incredible progress towards that goal in the past 36 hours. I’m quite close to getting all the game mechanics in there (the raise action is the only thing missing (well, also side pots and splitting the pot on a tie)). At the moment you can just put any number of folders and call stations in the game and they will play through hands while you watch.
The title of this post is actually a typo I made while attempting to define the constant BIG_BLIND = 10. I certainly am not interested in big bling. I am not going to build an optimal Texas Holdem AI and set it lose on internet poker servers where it could compete against pitiful human sheep who can’t do math and win buckets of real money. This is not my plan to pay for college next year. You can not get a copy of my program for $200 by emailing me.

