I'm going to GDC!

Euclidean Crisis took one of the 10 finalist spots at the IGF (Independent Games Festival) student game competition. There were 102 entries and we pwned at least 92 of them. Woot!
Another interesting stat is that out of the 10 finalists, the average amount of time spent on development was 7-8 months. Euclidean Crisis and Invalid [...]

Faster and faster

Holographic Storage
Longmont (CO) – Having shipped an apparently small number of holographic storage systems in late 2006 and in the first days of 2007, Inphase today said that it has signed Germany-based DSM as original equipment manufacturer (OEM) of its Tapestry drives.
They’ve achieved a data density of 512 Gb/in^2, roughly double that of perpendicular hard [...]

Convolution Colonel

After wrestling with it for the past week, I’ve finally got a mostly functional random dungeon generator for my roguelike game Witherwyn. I hit several serious set backs (such as my algorithm predictably terminating only at infinity). The upside, is that the new algorithm produces topologically more interesting mazes than its rather naive predecessor.
Most roguelike [...]