[rant] This is making me very sad. Why was DirectDraw deprecated? Here’s the situation. I’m making a tile based game in C# using MDX and Direct3D. I’m trying to achieve real time framerates and having a dismal time at it. …More
Archive for March, 2006
Up wi King James and Donald MacGillavry!
Donald’s gane up the hill hard and hungry,Donald comes down the hill wild and angry;Donald will clear the gouk’s nest cleverly,Here’s to the king and Donald Macgillavry.Come like a weighbauk, Donald Macgillavry,Come like a weighbauk, Donald Macgillavry,Balance them fair, and …More
This is it. Your Moment of Zen
Check out Doougle's GDC Articles at GameSpot
GDC 06: His Spore-ness addresses adoring throng GDC 06: Giving peace a chance The first article is much more interesting, though I question the use of “Spore-ness” as a noun (and a proper one at that). Sounds like the GDC …More
private Item[] equipped = new Item[(int)Slot.NUM_SLOTS];
Spent some time this weekend working on Witherwyn’s inventory code and GUI. However, as soon as I started adding a lot of items to the game I decided that instead of hardcoding everything, I needed to load entity data in …More
Remember The Hallway Perilous
Have a good trip, Wampler. Saying goodbye was very sad.
eXtreme Coding…
*Announcer voice* THIS IS GONNA BE EXTREEEEEEEEME!!! Our final CS143 bug fix: Type *timmy;Location *baseLoc = base->EmitExpr(scope_stack, gen, params, timmy); NamedType *jimmy = dynamic_cast<NamedType *>(timmy);Assert(jimmy); // JIMMMAAAHHH!!!!!!!!!!// Put Jimmy to work…ClassDecl *c = GetClassDecl(scope_stack->Nth(0), jimmy);var = c->FindIvan(field->GetName()); Timmy has to …More

