Archive for March, 2006

DirectPain

March 30, 2006

[rant] This is making me very sad. Why was DirectDraw deprecated? Here’s the situation. I’m making a tile based game in C# using MDX and Direct3D. I’m trying to achieve real time framerates and having a dismal time at it. …More

Donald’s gane up the hill hard and hungry,Donald comes down the hill wild and angry;Donald will clear the gouk’s nest cleverly,Here’s to the king and Donald Macgillavry.Come like a weighbauk, Donald Macgillavry,Come like a weighbauk, Donald Macgillavry,Balance them fair, and …More

GDC 06: His Spore-ness addresses adoring throng GDC 06: Giving peace a chance The first article is much more interesting, though I question the use of “Spore-ness” as a noun (and a proper one at that). Sounds like the GDC …More

Spent some time this weekend working on Witherwyn’s inventory code and GUI. However, as soon as I started adding a lot of items to the game I decided that instead of hardcoding everything, I needed to load entity data in …More

Have a good trip, Wampler. Saying goodbye was very sad.

eXtreme Coding…

March 20, 2006

*Announcer voice* THIS IS GONNA BE EXTREEEEEEEEME!!! Our final CS143 bug fix: Type *timmy;Location *baseLoc = base->EmitExpr(scope_stack, gen, params, timmy); NamedType *jimmy = dynamic_cast<NamedType *>(timmy);Assert(jimmy); // JIMMMAAAHHH!!!!!!!!!!// Put Jimmy to work…ClassDecl *c = GetClassDecl(scope_stack->Nth(0), jimmy);var = c->FindIvan(field->GetName()); Timmy has to …More

That season left the world

March 18, 2006

Revelation 8:10

March 16, 2006

DWORD

March 13, 2006

My project partner is really excited that we might be able to take first place at the CS223B machine vision competition tomorrow, winning us 3 laptops. I, personally, would just be satisfied with an A. Current score on pre-competition clips: …More